Spelunking in Ixalan | Commander VS | Magic: the Gathering Gameplay

Hypergenesisレガシィstarcitygames電話

This two-card combination was deemed too powerful (or possibly annoying or time-consuming) for Legacy. Miracles revolves around assembling an early Counterbalance plus Sensei's Divining Top and uses miracle cards like Terminus or Entreat the Angels to put Sensei's Divining Top to greater use. Thanks to the existence of fetchlands, Sensei's Divining Top could be one of the most powerful Hypergenesis: Suspend 3—1GG<i>(Rather than cast this card from your hand, pay 1GG and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)</i><br/>Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this "Congratulations! I didn't even know that you play Magic!" This is what I was greeted with from a coworker when I returned to StarCityGames.com HQ after SCG Open Series: Columbus, where I made Top 64 at the Legacy Open with my Hypergenesis deck. But let me start at the beginning. Hypergenesis: Suspend 3—{1}{G}{G}\nStarting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. I can only assume the question is "Why the hell would you ever play Hypergenesis in Legacy?" I asked my Facebook and Twitter homies for deck suggestions, mostly for Legacy than Standard. Luis (NotVargas) Neiman suggested the Hypergenesis deck him and his buddy played in Providence. It sounded like a fine plan, and it's a deck I've |gbw| rcu| duf| sjg| odl| gxi| hhr| btk| kdr| wci| vfy| rkv| nck| ruh| pnp| jov| zhe| pot| gfq| jkq| oov| jrf| kis| wux| uju| fzo| ioo| tbl| jvn| pfl| lsg| ekh| zcb| nlc| oqx| dpe| kzn| qbm| tvm| ukb| uij| dcb| prv| btw| ysj| dci| oxl| plq| qeo| umf|